
That feels pretty good for the guy throwing the grenade, but it doesn’t feel so good if you’re on the other side. “You issue the command, one guy moves, there’s like a three-pixel-wide grenade that goes in an arc. As an example, Boulle focused in on the way the player interacts with grenades. We need to create ways for you to parse this information – what’s the most important thing to look at,” Boulle said. “There’s always going to be a lot going on on the screen, that’s a fundamental part of this type of strategy game. One thing the team is focusing on is “battlefield readability,” or being able to tell what’s going on among all the explosions, gunfire, and blood.

That leads into what Dawn of War III is doing to welcome in players who might sometimes feel overwhelmed by these games. Things get wild on screen pretty quickly, but that’s exactly why people are fans of these games. In Dawn of War, you’re in control of something more like a platoon. Thousands of units clash on-screen and you watch whole battle unfold. The Total War games are about the long view, the whole army. This is also what separates a game like Dawn of War from something like Total War: Warhammer. In the demo I watched, a marine named Gabriel Angelos was at the front lines. To do that, the team is highlighting the big heroes of the franchise, the most interesting characters, and putting them at the center. There was a time I knew nothing about it, when I saw that mini in the store, and said, ‘I want to know more about that.’

“The philosophy we’ve taken,” he explained, is to “go back to the things we fell in love with in the first place. There’s 30 years of lore – where am I supposed to start? What am I supposed to do? We call that the wall of lore.” “ Dawn of War and 40K are great franchises,” said the 25-year-long fan of the property. When I talked to Dawn of War III game director Phillippe Boulle about his upcoming Warhammer 40K title, I wanted to find out a bit about how is team approaches being part of such a huge franchise and how self-proclaimed noobs like myself can enter the fray despite a lack of experience. Also, my experience with Warhammer and Warhammer 40K is limited mostly to being impressed and dismayed by how expensive the minis are when I visit my local tabletop gaming shop. As such, it’s been a while since I dug into one. To play against me, essentially, is to win.
