

*.ini tampering so far reveals I can adjust how much of the track is rendered (to the point where there is no popping of scenery, for instance). Ideally, I'd like to know how the game handles certain things, from car models to track levels, to how it renders draw distance. On the other hand, some *.inis have options not available from within the game itself (difficulty, texture quality, etc.). There are numerous mentions in the *.inis to levels and files that simply do not exist anywhere within the game folders (or instead reference a previous game by the same studio), to the point where deleting some lines in the *.inis has no effect on the game whatsoever. Through *.ini edits, I've found some things but the game does feel like a mess. Not being a programmer, it's hard for me to do much else that poke at the game from the outside. I started out trying to translate it, then moved on to minor graphical edits and car retexturing, but now I'm thinking about slight engine modifications and/or corrections.Įxcept. Long story short: it's a PC budget racing game with subpar driving mechanics and a very short draw distance, among other issues (mostly to do with it being a Tokyopop adaptation of source material, which results in americanized character names and an awful soundtrack). I'd like to know if anyone can help me crack/understand the file formats and structures for the PC game Initial D: Mountain Vengeance. Hi Somewhat cross posting this from r/initiald.
